- Easy
- 24 lanes · 1.03× to 19.44×
- Medium
- 22 lanes · 1.12× to 1,788.80×
- Hard
- 20 lanes · 1.23× to 41,321.43×
- Hardcore
- 15 lanes · 1.63× to 2,542,251.93×
- RTP
- 98% on the provider's page; 97% and 92% tables also in the game
- Max win (demo)
- US$10,000 per round, whatever the table says
The four tables at 98% RTP
Lane multipliers as they sit in the provider's demo, read from its code on 29 September 2026. "Reach" is the modelled chance of getting to that lane: 0.98 divided by the multiplier.
Easy: 24 lanes
| Lane | Pays | Reach | Lane | Pays | Reach | Lane | Pays | Reach |
|---|---|---|---|---|---|---|---|---|
| 1 | 1.03× | 95% | 10 | 1.63× | 60% | 19 | 4.08× | 24% |
| 2 | 1.07× | 92% | 11 | 1.75× | 56% | 20 | 4.90× | 20% |
| 3 | 1.12× | 87% | 12 | 1.88× | 52% | 21 | 6.13× | 16% |
| 4 | 1.17× | 84% | 13 | 2.04× | 48% | 22 | 6.61× | 15% |
| 5 | 1.23× | 80% | 14 | 2.22× | 44% | 23 | 9.81× | 10.0% |
| 6 | 1.29× | 76% | 15 | 2.45× | 40% | 24 | 19.44× | 5.0% |
| 7 | 1.36× | 72% | 16 | 2.72× | 36% | |||
| 8 | 1.44× | 68% | 17 | 3.06× | 32% | |||
| 9 | 1.53× | 64% | 18 | 3.50× | 28% |
Medium: 22 lanes
| Lane | Pays | Reach | Lane | Pays | Reach | Lane | Pays | Reach |
|---|---|---|---|---|---|---|---|---|
| 1 | 1.12× | 87% | 9 | 4.03× | 24% | 17 | 33.58× | 2.9% |
| 2 | 1.28× | 77% | 10 | 4.96× | 20% | 18 | 53.20× | 1.8% |
| 3 | 1.47× | 67% | 11 | 6.20× | 16% | 19 | 92.17× | 1.1% |
| 4 | 1.70× | 58% | 12 | 6.91× | 14% | 20 | 182.51× | 0.54% |
| 5 | 1.98× | 49% | 13 | 8.90× | 11% | 21 | 451.71× | 0.22% |
| 6 | 2.33× | 42% | 14 | 11.74× | 8.3% | 22 | 1,788.80× | 0.05% |
| 7 | 2.76× | 36% | 15 | 15.99× | 6.1% | |||
| 8 | 3.32× | 30% | 16 | 22.61× | 4.3% |
Hard: 20 lanes
| Lane | Pays | Reach | Lane | Pays | Reach | Lane | Pays | Reach |
|---|---|---|---|---|---|---|---|---|
| 1 | 1.23× | 80% | 9 | 10.56× | 9.3% | 17 | 760.46× | 0.13% |
| 2 | 1.55× | 63% | 10 | 15.21× | 6.4% | 18 | 2,007.63× | 0.05% |
| 3 | 1.98× | 49% | 11 | 22.59× | 4.3% | 19 | 6,956.47× | 0.01% |
| 4 | 2.56× | 38% | 12 | 34.79× | 2.8% | 20 | 41,321.43× | 2.4 × 10⁻3% |
| 5 | 3.36× | 29% | 13 | 55.97× | 1.8% | |||
| 6 | 4.49× | 22% | 14 | 94.99× | 1.0% | |||
| 7 | 5.49× | 18% | 15 | 172.42× | 0.57% | |||
| 8 | 7.53× | 13% | 16 | 341.40× | 0.29% |
Hardcore: 15 lanes
| Lane | Pays | Reach | Lane | Pays | Reach | Lane | Pays | Reach |
|---|---|---|---|---|---|---|---|---|
| 1 | 1.63× | 60% | 7 | 62.96× | 1.6% | 13 | 39,301.05× | 2.5 × 10⁻3% |
| 2 | 2.80× | 35% | 8 | 140.24× | 0.70% | 14 | 233,448.29× | 4.2 × 10⁻4% |
| 3 | 4.95× | 20% | 9 | 337.19× | 0.29% | 15 | 2,542,251.93× | 3.9 × 10⁻5% |
| 4 | 9.08× | 11% | 10 | 890.19× | 0.11% | |||
| 5 | 15.21× | 6.4% | 11 | 2,643.89× | 0.04% | |||
| 6 | 30.12× | 3.3% | 12 | 9,161.08× | 0.01% |
The 97% and 92% tables
The demo's code holds three complete sets, keyed by RTP. The provider's page says 98%, and that's what the demo runs, but a casino can configure the other two and nothing on screen changes except the numbers. The first three lanes and the far kerb of each, so you can identify a table in seconds:
| RTP | Easy 1–3 | Easy far | Medium 1–3 | Medium far | Hard 1–3 | Hard far | Hardcore 1–3 | Hardcore far |
|---|---|---|---|---|---|---|---|---|
| 98% | 1.03 · 1.07 · 1.12 | 19.44× | 1.12 · 1.28 · 1.47 | 1,788.80× | 1.23 · 1.55 · 1.98 | 41,321.43× | 1.63 · 2.8 · 4.95 | 2,542,251.93× |
| 97% | 1.03 · 1.07 · 1.12 | 19.24× | 1.12 · 1.28 · 1.46 | 1,770.55× | 1.23 · 1.55 · 1.97 | 40,899.78× | 1.61 · 2.77 · 4.9 | 2,516,310.58× |
| 92% | 0.95 · 1 · 1.04 | 23.00× | 1.04 · 1.19 · 1.37 | 2,116.00× | 1.15 · 1.45 · 1.85 | 48,879.60× | 1.53 · 2.62 · 4.65 | 3,007,259.20× |
Notice how the 92% table is shaped: the early lanes pay less (Easy's first lane pays 0.95×, below your stake; Medium's 1.04× against 1.12×), while the far kerb pays more than on the 98% table. The extra at the far end doesn't make up for the rest. A single multiplier never tells you the RTP; the whole table does, and reading the first three lanes is enough to name it.
Reading a table
Three things fall out of the numbers once they're in front of you.
The ratio between lanes is the collision chance. On Medium, lane one pays 1.12× and lane two 1.28×; 1.12 ÷ 1.28 is 0.875, so the modelled chance of surviving lane two, having reached it, is 87.5%, and the chance of a hit is 12.5%. On Hardcore, 1.63 ÷ 2.80 gives 58%: a 42% hit rate on every step. The road gets no safer as you go; on most levels it gets slightly worse.
The far lanes are theoretical at normal stakes. Hardcore's lane 15 pays 2,542,251.93×. The demo caps a round's win at US$10,000, so anything above a US$0.004 stake is capped there, and the modelled chance of arriving is one in 2.6 million. The tables are honest about what they'd pay; the cap and the odds are why nobody collects it.
Same return, different variance. Cashing out on Easy lane one (1.03×, 95% reach) and on Hardcore lane six (30.12×, 3.3% reach) both return $0.98 per dollar over time. One loses a little often; the other loses everything almost always and pays 30× when it doesn't. Which is better is a question about you, not about the table, and the cash-out page is where that's worked through.
Pros
- Every multiplier is fixed and visible; nothing is drawn from a hat mid-round
- The same average return on every lane means no level is a trap, only a different ride
Cons
- The graphics are identical across the 98%, 97% and 92% tables, so you have to read numbers to know which you're on
- The demo's US$10,000 max win makes the top of Hard and Hardcore theoretical at any normal stake
My verdict
Pick the level by how you want the session to feel, not by what it pays, because it all pays the same. Easy and a far lane is a long grind with a 5% shot at 19×; Hardcore and lane one is a coin flip weighted 60/40 that pays 1.63×. Set the calculator to your stake and your lane, read the chance, and ask whether you'd be fine losing that stake that often. If not, the lane is too far.
Questions people ask
What are the Chicken Road multipliers?
What is the x1000 in Chicken Road?
Which difficulty has the best RTP?
How is the chance of reaching a lane calculated?
Can the casino change the multipliers?
Sources
- InOut Games, Chicken Road demo — multiplier tables inside the demo's code (index.8685e868.js), function keyed by RTP — chicken-road.inout.games/, checked 29 September 2026
- InOut Games, Chicken Road game page (RTP 98%) — inout.games/en/game/chicken-road, checked 29 September 2026